PC Pitstop - PC Performance RootsPC Pitstop began in 1999 with an emphasis on computer diagnostics and maintenance. During the early days of the dot com boom, our online PC maintenance tools were skyrocketing. Using Microsoft’s Internet Explorer along with ActiveX technology, we could provide free diagnostic and maintenance tools that didn’t need to be installed. As times changed and PC Pitstop grew, we transitioned to a software subscription model to not only provide better and more secure diagnostic and maintenance tests, but turn our focus towards computer security with PC Matic.
I imagine that, given the EULA's stance on reverse-engineering, Yoyo probably stays pretty vigilant in stopping decompilers from really coming into being for Studio. They've been really big on security measures with this one, probably in part due to the expectations of some of the platforms Studio was built to target.Regardless, do you have any other project files you could try openning? It seems weird that every back-up would be shot, unless something happened in the sving process itself that managed to domino-effect down the line, but that would require it both to glitch out at a really exact point and be a bit silly about how it shuffles back-ups. My best guess would be something is having a fit in GM itself, maybe. System Restore doesn't effect personal files, so won't save you here. When you say it won't load, what do you mean?
Game Maker Exe To Gmk Full Movie
Are all the files still in the project folder? If so, the config files are probably corrupt.
This, my friend, is why you keep your own separate backups.If it's the config files (i.e./ your project folder.gmx is intact and has everything inside), make a copy of your project folder (as a backup), create a new project in GameMaker, save and close, and then try to copy the folders across one by one, open the project after each one to see if they're loading into it. You'll eventually find the one that's corrupt.
Gms2 Decompiler
This has happened to me before. It may be a simple matter of loading all your assets and scripts into a new project and assigning them all their actions again. All your assets and their actions are in the.gmx file and can be opening in notepad.If the project is gone, you might want to stop playing around for a moment and have a look at this program: www.piriform.com It can find and recover items that have been recently deleted, so long as you know what name they were under.
No, you can't reverse-engineer the.exe to get your project files back. As has been said already, it would be very odd for your current project and all back-ups to have broken at once, but if you zip up the entire project folder as you have it now (ideally, before you tamper with the file) and send it to us by submitting a ticket at, then we'll see if it's recoverable.Please give any info you can about the 'glitch' also at the same time - if you go to your%appdata%GameMaker-Studio.folder there is a file there called traceIDE.log. Please attach this to the ticket. Thanks for the responses. I was able to get most of the resources from the backups and manually import them to a new project. The only thing that i need to redo is my light engine but thats not going to be much.I realized what happend was after the first time I glitched I freaked out and kept trying to fix it and run it, hence the backups were being re-written. If I had just googled it the first time I would have been fine.
None the less Im going to save a backup to a USB by the end of the day lol.
Hi guys!FIrst of all, I would like to say I am glad to be on the forums. And I just love GameMaker studio and studio 2. I just bought game maker studio 2 about last year because I want to support you guys, and I took the time to learn gml language, but I still have quite a long way to go.My question is is GameMaker Studio capable of Loading EXE files containing GameMaker data, or gmk gmx gm81 or yyp files from ANOTHER exe file?Here's an example: I open a compiled game maker file, then the program asks me to OPEN a gmk or another exe file containing gamemaker encryption data on it.I am thinking about making me a 'bios' program that tells me how many different GM games I played and how long I played them etc. I'm having trouble identifying what specifically you desire to accomplish when you say 'load exe files'.If you mean running executables from your program, there's, and it doesn't have to be a GM game either.If you mean to open other games inside your program, there's as well, and it also isn't limited to GM games.If you mean detecting whether an executable is a GM game or not, that's kind of tricky because there's quite a number of GameMaker versions, many of which had noticeable changes or improvements to storage format.
Checking if a game is a GMS game specifically is relatively less tricky though, being a check of whether there's a 'data.win' file next to the executable or if the executable contains 'FORM GEN8' at some point of it (which marks the start of assets section).